


Cause New York, will have you stressed and broke and those two things are enough for me to chill in Portland…at least for a few years. I missed everything but the stress and brokenness. I missed being able to stand on the street and talk however with a friend. But then that wore off and I missed seeing a diverse group of people. I think when you first move it’s all new and I like newness. So when I say it was a culture shock – it was a CULTURE SHOCK! I went from loud laughs, arguments, and clothes. Where did you move from and how did you handle this transition? You cite your move to Portland as being inspiration behind creating this game.
PARAGON GAME PIXELATED HAIR HOW TO
Plus I learned how to be quicker with designing. I am adamant about colors and aesthetic and that will never go away. (LOL) So I really learned that I am good and very determined when it comes to my work. But working on this game, I was like Momo, you got the work ethic of a starving lion, I’m with it. Often times I feel like I’m not doing enough. I mean I knew that but sometimes we are really hard on ourselves. So that was a lesson I learned because this game is now out in the world, and ya know it could not have been.

I had this idea and I was really excited about it and my job helped me put it out. I’d say I learned that if something is meant to happen for you, it will. What are some things that you learned about yourself or about your work during this process of creating Hair Nah!? Momo-Pixel-Hair-Nah-Game-#blkcreatives-Interview (at press time, that tweet has garnered 27K retweets and 51K likes.) That’s still so crazy to me. So getting the word out, they were dope with that. They also just helped me and supported me when I was designing and working on the game. I was like oh this is a dope spin on it, let’s do it. And when I was working on the game I had a lot of meetings with them and that is how it became a travel game. They are really into doing diversity initiatives and things that are good. Yea! So OSG is another passion project that WK helped launch. Can you explain your partnership/relationship and how you support each other? While this your creation, I noticed that your game is credited as being supported by On She Goes, a digital travel platform that helps women of color travel more confidently, more adventurously, and more often. So Hair Nah is like my first big digital pixel project. Then while at WK I really got into designing digitally. I started doing that while in college, making pixel accessories. But the pixel designing and aesthetic is separate. They wanted to see if I wanted to try being a creative for the summer. I moved to New York and was chilling there being an artist. I went to Atlanta and started my own art show called Momoland. But I was pumped! Because clearly I like video games. Lmao! After college I got an internship working at Leo Burnett. I graduated after learning television production, writing, graphics, and fashion but my degree says visual communications. There, I just bounced from major to major, trying to find my way but I was interested in everything and I still am. I attended to SCAD Savannah College of Art and Design. I was a weird art nerd growing up and I wanted to find others like me. What skills and experiences led you to create Hair Nah!? Read on to find out her story behind the game, Hair Nah. Momo Pixel moved to Portland and got tired of women putting their hands in her hair so she channeled that irritation into creativity and culturally relevant entertainment. And it’s an amazing and brilliant and refreshing and a prevalent reminder that no matter how much we absorb from this crazy world, we can still produce some good. I just wish I could have had a solve for that in the beginning because once we really got going, it wasn’t really a possibility…although it is now!Įven among the political pollution that is clouding our Twitter feed, somehow, someway, Black creativity still manages to prevail and rise to the top. So I would be on about five other assignments while making the game. It took us almost 10 months to make this and we still didn’t have enough time to do the app.

I wish I would have known that I was going to have this idea so that I could have launched it as an app from bat.
